The W.A.R. Model
The W.A.R. Model frames games as structured containers built around Work & Reward cycles.
- Worlds (Locations & Screens): The environments, hubs, and interface viewports where gameplay occurs.
- Activities (Verbs & Loops): The core actions performed by the player (combat, trade, search, score execution).
- Resources (Currencies & Data Pools): The persistent and transient data pools (health, gold, ammo, XP) awarded for performing activities.